Apocalyptic Roleplay
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Creating a Vampire: What you need to know

Go down 
AuthorMessage
Pheobe
Admin
avatar

Posts : 92
Join date : 2010-01-24
Age : 22
Location : The deepest pit of Hell.

PostSubject: Creating a Vampire: What you need to know   Sun Jan 24, 2010 7:44 pm

Our Vampires:
Vampirism has been around as long as humanity itself, and some vampires are a few thousand years old. They are not evil, or at least not any more so than they were as ordinary humans before being turned. Their most important law, truthfully perhaps their only law, is that no human is ever turned without his or her willing consent. There have been renegades who disregarded this law, but they are hunted and destroyed by other vampires when discovered.

Like normals, vampires socialize according to personal preference; some prefer solitude and sometimes make their own fledglings believe that being alone is inherent to the vampiric state. Others enjoy close ties with others of their kind and some with humans as well. The strongest bond, and one that is usually unbreakable, is between sire and fledgling. Part of that is due to ties usually developed before the fledgling is turned and part from the mental ties between them.

Vampires do have a variety of powers including the ability to read a human's mind if they concentrate on it and to mesmerize a human and also to cause him or her to forget something that happened, either completely or faded to a dream. Mental communication between vampires is as easy as verbal speech if neither party is shielding himself. They don't have the ability to turn into bats or wolves--curse Bram Stoker for his dramatization of them!-- and they can't turn to mist. Their powers are inherent to the vampire and grow as they age and become more powerful, so an older vampire is usually going to be stronger in all of his abilities than a younger; however, the stronger the sire, the stronger the fledgling as well, so some new vampires, if their makers were old and/or powerful, are as strong as or stronger than others centuries old who had younger, weaker makers.

While they are sensitive to sunlight, it does not incinerate them. A new vampire can be seriously burned by exposure to direct sunlight, but as with their other abilities, their tolerance for sunlight increases relative to their age and strength. Older vampires can easily lie out on a sunny beach and tan, without humans' worries about skin cancer, as can fledglings created after they reached that state. The initial sensitivity does make most of them prefer the night, at least at first, but vampires can function quite well during the day. They require very little rest and usually make do with catnaps, preferably with their mate if they're lucky enough to have one.

Their saliva contains a powerful healing agent, so after feeding on an unaware human, a few licks completely heal the bite marks, leaving no trace. It can also heal other wounds and bruising, giving vampires a true healing touch. They are completely immune to all human diseases, including those of the blood, though a healthy human tastes better to them.

While they can subsist for long periods of time without feeding, especially when older, or on another vampire's blood, they do require at least occasional human blood and will enjoy it even daily if it's freely available. They can consume ordinary food and drink, which still tastes the same to them, though not in excess; however, they gain no nutrition from it.

Religious objects have no effect whatsoever on vampires, aside from possible reverence if they happen to be symbols of the specific vampire's own beliefs. Admittedly, some vampires, particularly those sired in the last century, believe otherwise, but that is a result of not being properly taught about their new state by their sires. Older vampires try to correct the situation whenever they run into one of these uninformed youngsters, but if the young vampire is a danger to humans, they will regretfully destroy him.

Vampire:

The bite of the vampire is usually detected as two small but swollen puncture wounds; often referred to as a "kiss". Most vampires prefer to attack victims of the opposite sex.

Vampires do not necessarily kill their victims; it seems that they need a relatively small amount of blood from their victims.

If the victim is not killed, he/she will turn into a vampire within 2 to 7 days.

Killing a Vampire:
Stake through heart or decapitation are the most reliable ways to kill a vampire. Although they are often seen as "undead", they do require their brain and their heart in order to function. They can be injured, but they are incredibly tough, resilient, and have an unmatched healing rate, a close second being werewolves.

There you have it! Now scurry off and make a character!
Back to top Go down
View user profile http://apocalyptic.vampire-legend.com
 
Creating a Vampire: What you need to know
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Apocalyptic Roleplay :: Characters :: Vampires-
Jump to: